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Cyber-physical

Mediums that bridge digital action and physical-world consequence — examples where the "game" leaks out of (or into) reality, functioning as counter-examples to Huizinga's magic-circle thesis. The substrate is not bounded by the digital interface: actions taken in the medium have causal traces in the physical world.

Ratings across the 9 properties

PropertyCrowdsourced (N)Expert baseline
Emergence

Macro-level outputs unpredictable from the microscopic rules.

— (0)
high
Collective intelligence

Distributed knowledge production and problem-solving across many agents.

— (0)
high
Non-linear dynamics

Small parameter or input changes produce disproportionate output shifts.

— (0)
medium
Criticality

The system operates at a boundary between order and disorder (edge of chaos).

— (0)
medium
Multi-scale hierarchy

Distinct scales of organisation visible (micro → macro levels).

— (0)
high
Phase transitions

Qualitative regime shifts at thresholds in a control parameter.

— (0)
medium
Attractors

Stable configurations in state space that the system converges towards.

— (0)
high
Path dependence

History and prior states condition future possibilities.

— (0)
high
Open-endedness

Unbounded generation of novelty over time.

— (0)
high